Apple Rejects Facebook’s Gaming App, for at Least the Fifth Time

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Apple Rejects Facebook’s Gaming App, for at Least the Fifth Time

Executives and engineers from Facebook’s games division submitted their new app, Facebook Gaming, to Apple last month for approval to offer it in the iPhone maker’s App Store.

Apple considered Facebook’s application for a few weeks. This month, it delivered its verdict: denied.

The Facebook team was not surprised. It wasn’t the first time Apple had said no to the Facebook Gaming app. Or the second. Or even the third.

Since February, Apple has rejected at least five versions of Facebook Gaming, according to three people with knowledge of the companies, who spoke on the condition of anonymity because the details are confidential. Each time, the people said, Apple cited its rules that prohibit apps with the “main purpose” of distributing casual games.

Facebook Gaming may also have been hurt by appearing to compete with Apple’s own sales of games, two of the people said. Games are by far the most lucrative category of mobile apps worldwide. Apple’s App Store, the only officially approved place for iPhone and iPad users to find new games and other programs, generated about $15 billion in revenue last year.

Apple’s rejections of the app from Facebook, a fellow Silicon Valley powerhouse, illustrate the control it exerts over the mobile software and entertainment ecosystem — clout that regulators are increasingly examining. On Tuesday, the European Commission, the executive body of the European Union, said it had opened a formal antitrust investigation into Apple to determine if the terms that the company imposes on app developers violate competition rules.

“We need to ensure that Apple’s rules do not distort competition in markets where Apple is competing with other app developers,” said Margrethe Vestager, the European Commission executive vice president in charge of competition policy.

This week, Basecamp publicly complained that its new email app, Hey, had been denied from the App Store because it charged customers outside Apple’s payment system, keeping the giant company from collecting its 30 percent cut.

“We keep trying to find logic, consistency in Apple’s App Store decisions,” David Hansson, Basecamp’s co-founder and chief technology officer, wrote on Twitter. “The answer is much more basic: power. Apple can do what they want, when they want, so they do.”

Mr. Hansson added that the Justice Department’s antitrust division had contacted him earlier to talk about Apple.

Apple, which will hold its annual developer conference next week, said the App Store has many apps that offer casual games and that follow its rules, including the main Facebook app.

Facebook said it would release Facebook Gaming when Apple approved it.

Apple has long taken a “walled garden” approach to its mobile devices while its main mobile competitor, Google and its Android operating system, has adopted a more laissez-faire philosophy. Both companies take 30 percent of most purchases on their app stores, leaving 70 percent to app developers.

“Apple and Google Play have always pursued different strategies for their app stores, which align with the closed ecosystem — Apple — versus open ecosystem — Google — company attributes,” said Candice Mudrick, head of market analysis at Newzoo, a game industry research firm.

Apple has said it monitors its App Store ecosystem closely to ensure the highest standards of quality and security. According to its App Store principles: “When you download an app, it should work as promised. We carefully review each app and require developers to follow strict guidelines on privacy, design and business models.”

But over time, that has increasingly grated on some app developers. The European Union investigation into Apple was spurred by a complaint last year from Spotify, whose music-streaming service competes with Apple Music. Spotify and others have criticized Apple for charging a fee of up to 30 percent on digital services sold through its App Store, arguing that it amounts to a tax that violates competition laws.

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