{"id":3567,"date":"2020-05-28T22:46:00","date_gmt":"2020-05-28T22:46:00","guid":{"rendered":"https:\/\/aviancetechnologies.com\/blog\/blog\/best-vr-headsets-for-pc-2020-reviews-and-comparisons\/"},"modified":"2020-05-28T22:46:00","modified_gmt":"2020-05-28T22:46:00","slug":"best-vr-headsets-for-pc-2020-reviews-and-comparisons","status":"publish","type":"post","link":"https:\/\/aviancetechnologies.com\/blog\/best-vr-headsets-for-pc-2020-reviews-and-comparisons\/","title":{"rendered":"Best VR headsets for PC 2020: Reviews and comparisons"},"content":{"rendered":"<p>\u00a0\u00a0<br \/>\n[responsivevoice_button rate=&#8221;1\u2033 pitch=&#8221;1.2\u2033 volume=&#8221;0.8\u2033 voice=&#8221;US English Female&#8221; buttontext=&#8221;Story in Audio&#8221;]<\/p>\n<h2>Best VR headsets for PC 2020: Reviews and comparisons<\/h2>\n<p><\/p>\n<div id=\"drr-container\" itemprop=\"articleBody\">\n<p>When do we draw the line between \u201cearly adoption\u201d and, uh, \u201cregular adoption\u201d? With virtual reality, maybe it\u2019s <em>right now<\/em>. Years of sluggish sales had me convinced that virtual reality might disappear with nary a whimper, but then the hardware got better, the games got better, and suddenly people are <em>talking<\/em> about VR again. And hey, being essentially trapped in your house for weeks on end doesn\u2019t hurt.<\/p>\n<p>The hardware landscape has gotten a lot more confusing since the first-gen Oculus Rift and HTC Vive debuted in 2016. We have \u201ctethered\u201d and \u201cuntethered\u201d headsets, different resolutions, different lenses\u2014and what the hell is \u201cMR\u201d anyway?<\/p>\n<p>We\u2019re here to guide you in the right direction. Below you\u2019ll find our recommendations, whether you\u2019re a first-timer or an early adopter looking to upgrade. And if you\u2019re looking to buy <em>right now<\/em>, you\u2019re probably going to have to settle for whatever\u2019s in stock. Headsets have been in short supply since the <em>Half-Life: Alyx<\/em> reveal in November. Still, let\u2019s pretend all these headsets are in stock for the moment, at least.\u00a0<\/p>\n<p>We\u2019ll update this list periodically to accommodate new releases as well, though with the Valve Index and Oculus Quest less than a year old (at time of writing) it might be a while before we see better hardware worth buying.<\/p>\n<h2>Latest news<\/h2>\n<p>Windows Mixed Reality (MR) might actually have a fighting chance when HP\u2019s Reverb G2 arrives in the fall. Until now Microsoft\u2019s MR ecosystem has floundered with inferior hardware and a poor user experience, but with Valve providing support to HP\u2019s G2 efforts, and the upcoming headset\u2019s use of <em>four cameras, <\/em>the prospects for Windows MR seem a lot more promising. We look forward to reviewing the Reverb G2 when it arrives in the fall.<\/p>\n<h2 class=\"toc\" id=\"toc-1\">Best high-end VR headset<\/h2>\n<aside class=\"emo emo-sb enhanced fullwidth\">\n<h6 class=\"nav-title\">\u00a0<\/h6>\n<div class=\"product-details\">\n<figure class=\"productFigure\"><img border=\"0\" data-productid=\"1442969\" data-original=\"https:\/\/images.idgesg.net\/images\/article\/2019\/05\/family_02-100797611-small.jpg\" class=\"lazy\" loading=\"lazy\"\/>Valve Index Headset<\/figure>\n<p class=\"expanded-desc\">It&#8217;s pricey, but Valve&#8217;s new virtual reality headset is the one to beat thanks to its crisp display and high field of view. <\/p>\n<p><span class=\"editors-choice\">  <\/span><\/div>\n<\/aside>\n<p>The Valve Index is the best all-around headset you can buy at the moment. Best optics, best audio, best comfort, best tracking, and (once you get used to them at least) best controllers. Best <em>everything<\/em>\u2014except the price, which at $1,000 (for the headset, controllers, and base stations)<a class=\"removelink\" href=\"#\" rel=\"nofollow\"><span class=\"removelink-tooltip\" style=\"display: none;\" data-removeparamvalues=\"$1,000 (for the headset, controllers, and base stations)|Valve|https:\/\/store.steampowered.com\/sub\/354231\/|Valve|Valve Index kit|2|Add Link\">Remove non-product link<\/span><\/a> is bound to make even the most enthusiastic adopter wince.<\/p>\n<p>Its 2880&#215;1600 resolution and 130-degree field of view mean you can see the digital world clearer than ever, and <em>more of it<\/em>. The Index also supports up to a 144Hz refresh rate, though you\u2019ll need a monster of a PC to hit that frame rate consistently.<\/p>\n<p>But it\u2019s the less immediately noticeable features that make the Index stand out to me. The tracking is rock-solid, just like with\u00a0the original HTC Vive. Valve still relies on base stations, which make the Index a pain to set up and dismantle, but ensure the system will almost never lose track of a controller or the headset. The audio is top-tier as well, replacing the old headphones method with two speakers that float over your ears, creating an ultra-realistic audio field that <em>surrounds<\/em> you instead of merely sounding like&#8230;well, headphones.<\/p>\n<p>Last but not least, <a href=\"https:\/\/www.pcworld.com\/article\/3405879\/valve-index-controllers-review.html\">the Index Controllers (or \u201cKnuckles\u201d) are the most advanced on the market today. The controllers strap over the backs of your hands and sensors embedded in the grips help track each individual finger, allowing you to open and close your hands, squeeze cans until they\u2019re crushed, or (most likely) flip enemies the ol\u2019 middle finger.\u00a0<\/p>\n<p>Nobody else allows you to do that. Maybe that\u2019s worth the $1,000 cost of entry on its own.<\/p>\n<h3 class=\"body\"><strong>Runner-up<\/strong><\/h3>\n<aside class=\"emo emo-sb enhanced fullwidth\">\n<h6 class=\"nav-title\">\u00a0<\/h6>\n<div class=\"product-details\">\n<figure class=\"productFigure\"><img border=\"0\" data-productid=\"1440537\" data-original=\"https:\/\/images-na.ssl-images-amazon.com\/images\/I\/41RS8msZw%2BL.jpg\" class=\"lazy\" loading=\"lazy\"\/>HTC Vive Pro VR headset<\/figure>\n<p class=\"expanded-desc\">At $799 for just the headset, the HTC Vive Pro is probably destined to remain a niche product. Early adopters who&#8217;ve been pining for a resolution bump though will find it hard to go back after trying one out. <\/p>\n<\/div>\n<\/aside>\n<p>Valve isn\u2019t the only high-end headset in town. Though Valve is no longer partnered with HTC, the Vive Pro is still a solid alternative to the Index. It has the same 2880&#215;1600 display and uses the same rock-solid Lighthouse tracking. The only real difference is that the Vive Pro uses headphones instead of speakers, and ships with the old Vive wands instead of the more futuristic Index Controllers. It also costs more than the Index ($1,200 vs. $1,000 for the whole system, sans PC), so there\u2019s really no reason to opt for the Vive Pro instead\u2014unless of course the Index remains in scarce supply.<\/p>\n<h2 class=\"toc\" id=\"toc-2\">Best future-proof VR headset<\/h2>\n<aside class=\"emo emo-sb enhanced fullwidth\">\n<h6 class=\"nav-title\">\u00a0<\/h6>\n<div class=\"product-details\">\n<figure class=\"productFigure\"><img border=\"0\" data-productid=\"1442768\" data-original=\"https:\/\/images-na.ssl-images-amazon.com\/images\/I\/31AZvhYLyeL.jpg\" class=\"lazy\" loading=\"lazy\"\/>Oculus Quest<\/figure>\n<p class=\"expanded-desc\">The Oculus Quest feels like the first virtual reality headset with true mass-market appeal, providing a room-scale experience without the need for a gaming PC\u2014or wires of any kind. <\/p>\n<p><span class=\"editors-choice\">  <\/span><\/div>\n<\/aside>\n<p>If you don\u2019t want to plunk down $1,000 for the Valve Index (and I don\u2019t blame you) then my next recommendation is the Oculus Quest. Why? Because it\u2019s a VR headset you\u2019ll actually <em>use<\/em>.\u00a0<\/p>\n<aside class=\"nativo-promo nativo-promo-2 tablet desktop smartphone\" id=\"\"\/>\n<p>Quest is the first untethered headset that\u2019s actually worth a damn, by which I mean it provides a desktop-caliber experience without the need for a desktop PC. If you\u2019re simply looking to play <em>Beat Saber<\/em> or <em>Job Simulator<\/em> or <em>The Room VR<\/em> or any of a dozen other VR games with minimal fuss, Quest is the way to go. No wires means you can set it up anywhere you\u2019d like, or even take it on the road.<\/p>\n<aside class=\"emo emo-sb\">\n<h6 class=\"nav-title\">Mentioned in this article<\/h6>\n<\/aside>\n<p>And as an added benefit, the Oculus Link Cable allows you to turn Quest into a full-fledged PC headset to rival the Oculus Rift. Sure, an $80 cable is <em>ridiculous<\/em>. I think we can all agree on that. The Quest\/Link combo feels like magic though, enabling you to play top-tier VR games like <em>Half-Life: Alyx<\/em> and <em>Lone Echo<\/em> (and my favorite <em>Google Earth VR<\/em>) when you have a PC handy, and then return to your carefree wireless life when you\u2019re done. It\u2019s the best of both worlds.<\/p>\n<p>Sure, there\u2019s some image compression when you use Link, and Quest\u2019s tracking isn\u2019t <em>quite<\/em> as good as Oculus\u2019s tethered alternative, the Oculus Rift S. But it\u2019s <em>good enough<\/em>, and you\u2019re essentially getting two headsets for the price of one. Even before Link, I would\u2019ve probably recommended Quest to most people over one of the tethered headsets. With Link? There\u2019s no contest.<\/p>\n<p>That said, if you\u2019re <em>really<\/em>, <em>absolutely<\/em>, <em>totally<\/em> certain you\u2019ll never want to use your VR headset away from your PC? Oculus\u2019s Rift S is a perfectly serviceable fallback. Again, I find it hard to recommend the Rift S personally, but that\u2019s only in comparison to its more capable cousin.<\/p>\n<p><strong>Side note: <\/strong>It\u2019s also worth noting that buying a Quest or Rift S is <em>technically<\/em> the only way to play Oculus exclusives, including <em>Lone Echo<\/em>, <em>Asgard\u2019s Wrath<\/em>, <em>Wilson\u2019s Heart<\/em>\u2014basically, a significant portion of the best VR games. Index and Vive owners can try <a href=\"https:\/\/github.com\/LibreVR\/Revive\" rel=\"nofollow\">LibreVR\/Revive<\/a>, but the results are sometimes lackluster and it\u2019s very much a community-built workaround. Oculus has been pretty hands-off with Revive for a few years now, but there\u2019s always the chance you wake up and it simply no longer works.<\/p>\n<h2 class=\"toc\" id=\"toc-3\">Best budget headset<\/h2>\n<aside class=\"emo emo-sb enhanced fullwidth\">\n<h6 class=\"nav-title\">\u00a0<\/h6>\n<div class=\"product-details\">\n<figure class=\"productFigure\"><img border=\"0\" data-productid=\"1434322\" data-original=\"https:\/\/images-na.ssl-images-amazon.com\/images\/I\/41j0wlqLgrL.jpg\" class=\"lazy\" loading=\"lazy\"\/>HTC Vive<\/figure>\n<p class=\"expanded-desc\">If we chart the progression of video games from Spacewar and Zork all the way through to 2016, then the HTC Vive is the next logical step towards realism. <\/p>\n<\/div>\n<\/aside>\n<p>This is less of an official buy-it-here recommendation and more just a practical suggestion. If you\u2019re looking to get into VR on-the-cheap, keep an eye out for secondhand HTC Vives and Oculus Rifts. The Vive, in particular.<\/p>\n<p>While it\u2019s now 4-year-old hardware, the Vive is still a perfectly suitable entrypoint for VR. If you\u2019re playing in a living room or bedroom, the original Lighthouse tracking will be just as solid as the upgraded version that ships with the Valve Index. The Vive wands are also perfectly suitable, and the only thing you\u2019ll probably want to replace is the faceplate (because <em>gross<\/em>) and the strap, assuming your secondhand unit comes with the original elastic instead of the superior Deluxe Audio Strap add-on.\u00a0<\/p>\n<aside class=\"emo emo-sb enhanced fullwidth\">\n<h6 class=\"nav-title\">\u00a0<\/h6>\n<div class=\"product-details\">\n<figure class=\"productFigure\"><img border=\"0\" data-productid=\"1434298\" data-original=\"https:\/\/images-na.ssl-images-amazon.com\/images\/I\/51eapOot%2BHL.jpg\" class=\"lazy\" loading=\"lazy\"\/>Oculus Rift<\/figure>\n<p class=\"expanded-desc\">After years of dev kits and prototypes and behind-closed-door demos, the Oculus Rift is finally ready for consumers. Welcome to VR. <\/p>\n<\/div>\n<\/aside>\n<p>On the Rift side, you\u2019ll want to make sure your secondhand unit comes with the Oculus Touch controllers and at least two (but preferably three) of the cameras used for tracking. Room-scale support for the original Rift isn\u2019t nearly as good as with the Vive, but if you can find one for cheap, go for it.<\/p>\n<p>And now\u2019s your chance, really. A lot of people are dumping their old Vive and Rift hardware to upgrade to the Quest, Rift S, and Index. You might be able to get in on-the-cheap if you\u2019re lucky.<\/p>\n<h2 class=\"toc\" id=\"toc-4\">What about Windows Mixed Reality?\u00a0<\/h2>\n<p>A few years ago Microsoft decided it was also going to get into VR\u2014or rather, into <em>all <\/em>of the <em>Rs<\/em>. Combine virtual reality (VR) with augmented reality (AR) and you get&#8230;Mixed Reality, or MR. Or that\u2019s how Microsoft pitched it, at least.<\/p>\n<p>But really, all of the \u201cMR\u201d headsets are just VR headsets. I know, it\u2019s confusing, but Microsoft\u2019s AR tech is still confined to HoloLens, which targets enterprise use cases. The consumer-focused Windows Mixed Reality headsets\u00a0by companies like Acer, Dell, and HP don\u2019t really do anything more than the rest of the competition.<\/p>\n<figure class=\"large \"><a class=\"zoom\" href=\"https:\/\/images.techhive.com\/images\/article\/2017\/05\/windows-10-mixed-reality-vr-controllers-100722414-orig.jpg\"><img border=\"0\" alt=\"windows 10 mixed reality vr controllers\" width=\"1200\" height=\"669\" data-imageid=\"100722414\" data-license=\"Supplied Art\" data-original=\"https:\/\/images.techhive.com\/images\/article\/2017\/05\/windows-10-mixed-reality-vr-controllers-100722414-large.jpg\" class=\"lazy\" loading=\"lazy\"\/><\/a> <small class=\"credit\">Microsoft<\/small><\/figure>\n<p>They are <em>really cheap<\/em> though, which might make you wonder: Is this a good place to get into VR? If it\u2019s your only option, sure, go for it. Just know that you\u2019re signing up for a compromised experience. Windows MR was the first platform to mount cameras <em>on the headset<\/em> to track both the player\u2019s position and the controllers.<\/p>\n<p>Being first out of the gate has drawbacks though. All of the Windows MR headsets are restricted to two front-facing cameras for tracking. This works fine if you\u2019re holding your hand out where the cameras can see, but the tracking is easily broken by any number of everyday actions: Hand behind your head, hands down at your sides, and so on.<\/p>\n<p>Can you deal with it? Sure, and if it\u2019s your first VR experience you probably won\u2019t know any better. It\u2019s a lesser experience though, and given how much prices have come down for the Oculus Quest and Rift S, the Windows MR headsets no longer seem like as much of a bargain. Hell, the <a href=\"https:\/\/store.hp.com\/us\/en\/pdp\/hp-reverb-virtual-reality-headset-professional-edition\" rel=\"nofollow\">$649 HP Reverb<\/a> (the top-tier Windows MR headset at the moment) costs <em>more<\/em> than either the Quest or Rift S, and provides a lesser experience.<\/p>\n<h2 class=\"toc\" id=\"toc-5\">How we tested<\/h2>\n<p>We used the headsets. And used them. And used them. And used them.<\/p>\n<p>No, seriously. Whenever we review products at PCWorld, we use them for some period of time. I might put a keyboard through its paces for a few weeks, for instance. But I\u2019ve been covering VR since the early days, when all you could buy was the original Oculus Developer Kit.\u00a0<\/p>\n<p>With such a limited hardware pool, you can trust that I\u2019ve gotten a lot of use out of our VR headsets. The original Vive lasted two years until the Vive Pro came along. That, in turn, stayed on my desk until the Index arrived last year. And the first-gen Oculus Rift had the best run of all, making the trip in and out of my closet fairly regularly from 2016 until the Quest and Rift S released last year\u2014and on the day I finally retired my original Rift, I celebrated, because I no longer needed to use <em>four different USB ports<\/em> for a single VR headset.<\/p>\n<p>Point being, I\u2019ve put these headsets through their paces and feel confident speaking to the pros and cons of each, be it comfort, optics, the controllers, or even just the price.\u00a0<\/p>\n<h2 class=\"toc\" id=\"toc-6\">All of our VR reviews<\/h2>\n<p>Want to delve into more detail? Check out the list of reviews below, where we go more in-depth on the products above, and a few more besides. We\u2019ll keep updating this list on a regular basis (meaning whenever there are new headsets to cover) so be sure to check back in and see what\u2019s going on with VR.<\/p>\n<div class=\"end-note\">\n<p>\t\t<!-- blx4 #2008 blox4.html  --><\/p>\n<div id=\"\" class=\"blx blxParticleendnote blxM2008  blox4_html  blxC24068\">Note: When you purchase something after clicking links in our articles, we may earn a small commission. Read our affiliate link policy for more details.<\/div>\n<\/div><\/div>\n<div class=\"post-item-metadata entry-meta\">\n<p class=\"has-background has-very-light-gray-background-color\">Disclaimer: Content may be edited for style and length.\u00a0<a class=\"newsium-categories category-color-1\" href=\"https:\/\/www.pcworld.com\/article\/3539308\/the-best-vr-headsets.html#tk.rss_all\" target=\"_blank\" rel=\"noopener noreferrer\">Story Source<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\u00a0\u00a0 [responsivevoice_button rate=&#8221;1\u2033 pitch=&#8221;1.2\u2033 volume=&#8221;0.8\u2033 voice=&#8221;US English Female&#8221; buttontext=&#8221;Story in Audio&#8221;] Best VR headsets for PC 2020: Reviews and comparisons When do we draw the line between \u201cearly adoption\u201d and, uh, \u201cregular adoption\u201d? With virtual reality, maybe it\u2019s right now. Years of sluggish sales had me convinced that virtual reality might disappear with nary a &#8230; <a title=\"Best VR headsets for PC 2020: Reviews and comparisons\" class=\"read-more\" href=\"https:\/\/aviancetechnologies.com\/blog\/best-vr-headsets-for-pc-2020-reviews-and-comparisons\/\" aria-label=\"Read more about Best VR headsets for PC 2020: Reviews and comparisons\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":3568,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[26],"tags":[],"class_list":["post-3567","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-laptops"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Best VR headsets for PC 2020: Reviews and comparisons - Aviance Technologies<\/title>\n<meta name=\"robots\" content=\"noindex, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Best VR headsets for PC 2020: Reviews and comparisons - Aviance Technologies\" \/>\n<meta property=\"og:description\" content=\"\u00a0\u00a0 [responsivevoice_button rate=&#8221;1\u2033 pitch=&#8221;1.2\u2033 volume=&#8221;0.8\u2033 voice=&#8221;US English Female&#8221; buttontext=&#8221;Story in Audio&#8221;] Best VR headsets for PC 2020: Reviews and comparisons When do we draw the line between \u201cearly adoption\u201d and, uh, \u201cregular adoption\u201d? With virtual reality, maybe it\u2019s right now. Years of sluggish sales had me convinced that virtual reality might disappear with nary a ... 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Aviance Technologies","robots":{"index":"noindex","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"og_locale":"en_US","og_type":"article","og_title":"Best VR headsets for PC 2020: Reviews and comparisons - Aviance Technologies","og_description":"\u00a0\u00a0 [responsivevoice_button rate=&#8221;1\u2033 pitch=&#8221;1.2\u2033 volume=&#8221;0.8\u2033 voice=&#8221;US English Female&#8221; buttontext=&#8221;Story in Audio&#8221;] Best VR headsets for PC 2020: Reviews and comparisons When do we draw the line between \u201cearly adoption\u201d and, uh, \u201cregular adoption\u201d? 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