{"id":3561,"date":"2020-05-28T16:00:00","date_gmt":"2020-05-28T16:00:00","guid":{"rendered":"https:\/\/aviancetechnologies.com\/blog\/blog\/the-hp-reverb-g2-upgrades-windows-mixed-reality-with-valves-vr-design-smarts-and-4-cameras\/"},"modified":"2020-05-28T16:00:00","modified_gmt":"2020-05-28T16:00:00","slug":"the-hp-reverb-g2-upgrades-windows-mixed-reality-with-valves-vr-design-smarts-and-4-cameras","status":"publish","type":"post","link":"https:\/\/aviancetechnologies.com\/blog\/the-hp-reverb-g2-upgrades-windows-mixed-reality-with-valves-vr-design-smarts-and-4-cameras\/","title":{"rendered":"The HP Reverb G2 upgrades Windows Mixed Reality with Valve&#8217;s VR design smarts and 4 cameras"},"content":{"rendered":"<p>\u00a0\u00a0<br \/>\n[responsivevoice_button rate=&#8221;1\u2033 pitch=&#8221;1.2\u2033 volume=&#8221;0.8\u2033 voice=&#8221;US English Female&#8221; buttontext=&#8221;Story in Audio&#8221;]<\/p>\n<h2>The HP Reverb G2 upgrades Windows Mixed Reality with Valve&#8217;s VR design smarts and 4 cameras<\/h2>\n<p><\/p>\n<div id=\"drr-container\" itemprop=\"articleBody\">\n<p>The HP Reverb G2 might be the savior Windows Mixed Reality (MR) so desperately needs. Hopefully. Announced Thursday but not available until the fall, HP has a lot to prove and a lot of skeptics to convert, myself included.<\/p>\n<p>I\u2019ve spoken often, and loudly, about my issues with the Windows MR ecosystem. Even in 2017 the hardware was a bit underwhelming, and the ensuing &#8220;upgrades&#8221; never rectified some of the fundamental problems with the platform. Last year\u2019s HP Reverb featured a best-in-class display and an Oculus-like design\u2014but paired with the Windows MR platform\u2019s busted tracking solution, you might as well have been driving a Ferrari with square wheels.<\/p>\n<p>But then I heard Valve was involved with the Reverb G2. Valve, who helped HTC launch the original Vive. Valve, who now makes the best VR headset money can buy, the Index. Valve, who with the Reverb G2 apparently helped HP make the first Windows MR headset to evolve the platform since launch. They\u2019ve done it by\u2026well, lifting a lot of the Valve Index hardware. Oh, and upgrading to four cameras.<\/p>\n<h2>Four. Cameras.<\/h2>\n<p>To explain why the HP Reverb G2 matters so much, I have to delve into the history (and limitations) of the Windows MR platform. Bear with me.<\/p>\n<figure class=\"large \"><a class=\"zoom\" href=\"https:\/\/images.idgesg.net\/images\/article\/2020\/05\/hp-reverb-g2-8-100843254-orig.jpg\" rel=\"nofollow\"><img border=\"0\" alt=\"HP Reverb Gen 2\" width=\"1200\" height=\"842\" data-imageid=\"100843254\" data-license=\"Supplied Art\" data-original=\"https:\/\/images.idgesg.net\/images\/article\/2020\/05\/hp-reverb-g2-8-100843254-large.jpg\" class=\"lazy\" loading=\"lazy\"\/><\/a> <small class=\"credit\">HP<\/small><\/figure>\n<p>Being first has its drawbacks. When the first Windows Mixed Reality headsets rolled out in 2017, they had one major advantage over the then-current Oculus Rift and HTC Vive: built-in tracking. No base stations. The Rift and Vive required setting up devices all around the room for tracking, but not Windows MR.\u00a0<\/p>\n<p>One device. One USB port. Windows MR made setup easy. The headset, with dual cameras and other sensors, could track both its own position in the room and the location of the two controllers. You could be up and running in a minute or two. Contrast that with the Vive, which came with mounting hardware so you could attach its boxy Lighthouse base stations to your walls,\u00a0<em>permanently<\/em>.<\/p>\n<p>But while base stations were (and are) ugly, they were also precise. The Vive set the bar high, with rock-solid tracking even in fairly large rooms. The Rift struggled a bit more with its room-scale solution, but it was still\u00a0<em>miles<\/em>\u00a0better than Windows MR. The dual front-facing cameras on Windows MR headsets simply couldn\u2019t track a wide variety of important hand motions.<\/p>\n<p>Throwing an object is an easy example. Imagine picking up an object up from the floor and throwing it. How often are your hands actually in view? When you raise your hand and bring it back, do you watch yourself do it? Probably not. The brain is remarkably good at physics calculations. You bend your arm, draw your hand back along your ear, then fling it forward. It\u2019s intuitive.<\/p>\n<p>Windows MR headsets lose track of your hands as soon as they\u2019re out of sight. Oh, they\u00a0<em>try<\/em>\u00a0to compensate. Various sensors allow Windows MR to approximate where it\u00a0<em>thinks<\/em>\u00a0your hands might be when they leave the relatively narrow field-of-view of those front-facing cameras. The longer your hands are absent though, the less accurate the estimate. It made games like\u00a0<em>Superhot<\/em>, where economy of motion is critical, incredibly frustrating on Windows MR headsets.<\/p>\n<p>Worse, the cameras would occasionally lose track of the entire\u00a0<em>room <\/em>if all landmarks temporarily disappeared from its sight. This could lead to disorienting moments where the player\u2019s view snapped from place to place, or the headset left the player stranded a few feet above the floor. Again, the longer you played in any given session, the more likely you were to encounter issues.<\/p>\n<p>The early Windows MR headsets made me skeptical of built-in tracking solutions. Then <a href=\"https:\/\/www.pcworld.com\/article\/3391585\/oculus-quest-review.html\">Oculus Quest and the Oculus Rift S came along, with four and five cameras respectively. Suddenly, built-in tracking was \u201cgood enough.\u201d Sure, the Quest and Rift S still can\u2019t match the Index\u2019s precision, but they do a solid job under most circumstances, and they\u2019re a hell of a lot more portable than the Index\u2019s base stations.<\/p>\n<figure class=\"large \"><a class=\"zoom\" href=\"https:\/\/images.idgesg.net\/images\/article\/2020\/05\/hp-reverb-g2-14-100843252-orig.jpg\" rel=\"nofollow\"><img border=\"0\" alt=\"HP Reverb Gen 2\" width=\"1200\" height=\"842\" data-imageid=\"100843252\" data-license=\"Supplied Art\" data-original=\"https:\/\/images.idgesg.net\/images\/article\/2020\/05\/hp-reverb-g2-14-100843252-large.jpg\" class=\"lazy\" loading=\"lazy\"\/><\/a> <small class=\"credit\">HP<\/small><\/figure>\n<p>The Reverb G2 is the first Windows MR headset to break out of the dual-camera paradigm. I can\u2019t tell you why it didn\u2019t happen earlier, nor can I tell you whether this is an HP-specific development, or if we\u2019ll see it on all Windows MR headsets going forward.<\/p>\n<aside class=\"nativo-promo nativo-promo-2 tablet desktop smartphone\" id=\"\"\/>\n<p>What I\u00a0<em>can<\/em>\u00a0tell you is that it makes the Reverb G2 instantly more attractive than its predecessor. The two side-facing cameras should definitely help mitigate the MR platform\u2019s tracking problems. We just don&#8217;t know how <em>much<\/em> yet.<\/p>\n<h2>Sound and fury<\/h2>\n<p>I\u2019ve spent so much time discussing the four-camera tracking because it\u2019s an essential upgrade. As I said earlier, there can be no \u201chigh-end\u201d Windows MR headset with the old front-facing camera solution\u2014especially with the Oculus Rift S and Quest providing a better experience for only $400.<\/p>\n<p>HP and Valve have made a number of other improvements to the Reverb G2 though, and assuming the tracking solution lives up to its potential? The Reverb G2 could essentially slot in as the entry-level Valve Index.<\/p>\n<p>It\u00a0<em>is<\/em>\u00a0an Index, in a lot of ways. Just look at the speakers. Those are the same speaker-headphones employed on the Index, creating a field of sound around the user\u2019s ears. The results are much more realistic than anything you get from the drop-down headphones used on the original Reverb.<\/p>\n<figure class=\"large \"><a class=\"zoom\" href=\"https:\/\/images.idgesg.net\/images\/article\/2020\/05\/hp-reverb-g2-4-100843255-orig.jpg\" rel=\"nofollow\"><img border=\"0\" alt=\"HP Reverb Gen 2\" width=\"1200\" height=\"842\" data-imageid=\"100843255\" data-license=\"Supplied Art\" data-original=\"https:\/\/images.idgesg.net\/images\/article\/2020\/05\/hp-reverb-g2-4-100843255-large.jpg\" class=\"lazy\" loading=\"lazy\"\/><\/a> <small class=\"credit\">HP<\/small><\/figure>\n<p>Valve also helped HP custom-design new lenses for the Reverb G2. And if they look like the Index lenses? Well\u2026they basically are. HP says they\u2019re slightly smaller, to fit the Reverb G2\u2019s display. They use the same Fresnel design though\u2014and HP&#8217;s included a physical IPD slider like the Index, as well.<\/p>\n<p>Assuming the tracking holds up, the Reverb G2 might prove to be Valve\u2019s proxy-war competition for the Oculus Rift S. The Rift S has one more camera, the Reverb G2 has a better display (2160&#215;2160 at 90Hz). The Rift S has the more convenient bicycle helmet adjustment, the Reverb G2 has the Index speakers. Neither is really an Index competitor, but neither is trying to be.<\/p>\n<p>The only aspect I\u2019m\u00a0<em>really<\/em>\u00a0concerned about is the controllers. HP claims it redesigned the Reverb G2\u2019s controllers, ditching the stock Windows MR controllers. They\u2019ve removed the touchpad on each controller, instead mirroring the more traditional ABXY layout from the Oculus Touch.<\/p>\n<p>It\u2019s a good step forward, but the Reverb G2 controllers still look a bit like third-party Oculus Touch knockoffs. I\u2019ll be curious to know how comfortable they are, given the original Windows MR controllers felt angular and awkward. Either way, they\u2019re certainly no match for the finger-tracking Index controllers.<\/p>\n<figure class=\"large \"><a class=\"zoom\" href=\"https:\/\/images.idgesg.net\/images\/article\/2020\/05\/reverb-g2-controllers-1-100843256-orig.jpg\" rel=\"nofollow\"><img border=\"0\" alt=\"HP Reverb Gen 2\" width=\"1200\" height=\"842\" data-imageid=\"100843256\" data-license=\"Supplied Art\" data-original=\"https:\/\/images.idgesg.net\/images\/article\/2020\/05\/reverb-g2-controllers-1-100843256-large.jpg\" class=\"lazy\" loading=\"lazy\"\/><\/a> <small class=\"credit\">HP<\/small><\/figure>\n<p>There\u2019s\u00a0<em>one<\/em>\u00a0more aspect I\u2019m concerned about: price. The Rift S and Quest are a steal at $400. VR\u2019s barrier to entry has dropped considerably since the consumer models debuted in 2016. While I love the $1,000 Index, it could use an entry-level equivalent.<\/p>\n<p>The Reverb G2 lands north of competitive, though. At $600, it\u2019s definitely cheaper than an Index\u2014but still much,\u00a0<em>much<\/em>\u00a0more expensive than a Rift S or Quest. That\u2019s doubly disappointing given that buying into Oculus\u2019s ecosystem gives you headache-free access to some of the best VR titles available, like the Oculus-exclusive\u00a0<em>Lone Echo<\/em>\u00a0and\u00a0<em>Asgard\u2019s Wrath<\/em>.<\/p>\n<p>Sure, the Reverb Gen 2 has better audio and a better display. It might even have better tracking, though we won\u2019t know for sure until we\u2019ve spent some time with the headset. But it might not matter. At $600, the Reverb G2 already feels like it\u2019s at a disadvantage. It could be interesting for people who want an upgrade to the Rift S and Quest, but how many of those people would settle for the Reverb G2 instead of springing a few hundred dollars more for the Index? I\u2019m not sure.<\/p>\n<p>There\u2019s no clear path to upgrade, either. That\u2019s equally worrisome to me. Valve\u2019s been pretty good about cross-headset compatibility so far. The Index will work with first-gen Vive hardware, so you could upgrade just the headset or just the controllers and save some cash. But HP doesn\u2019t even seem sure whether its new controllers will be standard for the Windows MR platform going forward, and that\u2019s a bit odd. The last thing VR needs is a more fractured landscape.<\/p>\n<h2>A promising future<\/h2>\n<p>Even with some unknowns, the HP Reverb G2 is a promising development for the beleaguered Windows MR ecosystem. Windows MR has been a distant third-place contender for a long time now, behind Oculus and Valve\/HTC. The Reverb G2 doesn\u2019t solve all of the problems with Windows MR, but it at least solves some of the biggest.<\/p>\n<p>The HP Reverb G2 releases this fall, and preorders are open now. I\u2019m looking forward to giving it a try at some point. VR is still young, and there&#8217;s definitely a rising-tide aspect to competition. The more the better.<\/p>\n<div class=\"end-note\">\n<p>\t\t<!-- blx4 #2008 blox4.html  --><\/p>\n<div id=\"\" class=\"blx blxParticleendnote blxM2008  blox4_html  blxC24068\">Note: When you purchase something after clicking links in our articles, we may earn a small commission. Read our affiliate link policy for more details.<\/div>\n<\/div><\/div>\n<div class=\"post-item-metadata entry-meta\">\n<p class=\"has-background has-very-light-gray-background-color\">Disclaimer: Content may be edited for style and length.\u00a0<a class=\"newsium-categories category-color-1\" href=\"https:\/\/www.pcworld.com\/article\/3545930\/the-hp-reverb-g2-upgrades-windows-mixed-reality-with-valves-vr-design-smarts-and-4-cameras.html#tk.rss_all\" target=\"_blank\" rel=\"noopener noreferrer\">Story Source<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\u00a0\u00a0 [responsivevoice_button rate=&#8221;1\u2033 pitch=&#8221;1.2\u2033 volume=&#8221;0.8\u2033 voice=&#8221;US English Female&#8221; buttontext=&#8221;Story in Audio&#8221;] The HP Reverb G2 upgrades Windows Mixed Reality with Valve&#8217;s VR design smarts and 4 cameras The HP Reverb G2 might be the savior Windows Mixed Reality (MR) so desperately needs. Hopefully. Announced Thursday but not available until the fall, HP has a lot &#8230; <a title=\"The HP Reverb G2 upgrades Windows Mixed Reality with Valve&#8217;s VR design smarts and 4 cameras\" class=\"read-more\" href=\"https:\/\/aviancetechnologies.com\/blog\/the-hp-reverb-g2-upgrades-windows-mixed-reality-with-valves-vr-design-smarts-and-4-cameras\/\" aria-label=\"Read more about The HP Reverb G2 upgrades Windows Mixed Reality with Valve&#8217;s VR design smarts and 4 cameras\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":3562,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[26],"tags":[],"class_list":["post-3561","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-laptops"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The HP Reverb G2 upgrades Windows Mixed Reality with Valve&#039;s VR design smarts and 4 cameras - Aviance Technologies<\/title>\n<meta name=\"robots\" content=\"noindex, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The HP Reverb G2 upgrades Windows Mixed Reality with Valve&#039;s VR design smarts and 4 cameras - Aviance Technologies\" \/>\n<meta property=\"og:description\" content=\"\u00a0\u00a0 [responsivevoice_button rate=&#8221;1\u2033 pitch=&#8221;1.2\u2033 volume=&#8221;0.8\u2033 voice=&#8221;US English Female&#8221; buttontext=&#8221;Story in Audio&#8221;] The HP Reverb G2 upgrades Windows Mixed Reality with Valve&#8217;s VR design smarts and 4 cameras The HP Reverb G2 might be the savior Windows Mixed Reality (MR) so desperately needs. Hopefully. Announced Thursday but not available until the fall, HP has a lot ... Read more\" \/>\n<meta property=\"og:url\" content=\"https:\/\/aviancetechnologies.com\/blog\/the-hp-reverb-g2-upgrades-windows-mixed-reality-with-valves-vr-design-smarts-and-4-cameras\/\" \/>\n<meta property=\"og:site_name\" content=\"Aviance Technologies\" \/>\n<meta property=\"article:published_time\" content=\"2020-05-28T16:00:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/aviancetechnologies.com\/blog\/wp-content\/uploads\/2020\/05\/The-HP-Reverb-G2-upgrades-Windows-Mixed-Reality-with-Valves.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"800\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"ATN\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"ATN\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"8 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/aviancetechnologies.com\\\/blog\\\/the-hp-reverb-g2-upgrades-windows-mixed-reality-with-valves-vr-design-smarts-and-4-cameras\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/aviancetechnologies.com\\\/blog\\\/the-hp-reverb-g2-upgrades-windows-mixed-reality-with-valves-vr-design-smarts-and-4-cameras\\\/\"},\"author\":{\"name\":\"ATN\",\"@id\":\"https:\\\/\\\/aviancetechnologies.com\\\/blog\\\/#\\\/schema\\\/person\\\/687e1451a2e1ef0b60e1759f4aeb84bc\"},\"headline\":\"The HP Reverb G2 upgrades Windows Mixed Reality with Valve&#8217;s VR design smarts and 4 cameras\",\"datePublished\":\"2020-05-28T16:00:00+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/aviancetechnologies.com\\\/blog\\\/the-hp-reverb-g2-upgrades-windows-mixed-reality-with-valves-vr-design-smarts-and-4-cameras\\\/\"},\"wordCount\":1598,\"publisher\":{\"@id\":\"https:\\\/\\\/aviancetechnologies.com\\\/blog\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/aviancetechnologies.com\\\/blog\\\/the-hp-reverb-g2-upgrades-windows-mixed-reality-with-valves-vr-design-smarts-and-4-cameras\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/aviancetechnologies.com\\\/blog\\\/wp-content\\\/uploads\\\/2020\\\/05\\\/The-HP-Reverb-G2-upgrades-Windows-Mixed-Reality-with-Valves.jpg\",\"articleSection\":[\"PC\\\/LAPTOPS\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/aviancetechnologies.com\\\/blog\\\/the-hp-reverb-g2-upgrades-windows-mixed-reality-with-valves-vr-design-smarts-and-4-cameras\\\/\",\"url\":\"https:\\\/\\\/aviancetechnologies.com\\\/blog\\\/the-hp-reverb-g2-upgrades-windows-mixed-reality-with-valves-vr-design-smarts-and-4-cameras\\\/\",\"name\":\"The HP Reverb G2 upgrades Windows Mixed Reality with Valve's VR design smarts and 4 cameras - 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Aviance Technologies","robots":{"index":"noindex","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"og_locale":"en_US","og_type":"article","og_title":"The HP Reverb G2 upgrades Windows Mixed Reality with Valve's VR design smarts and 4 cameras - Aviance Technologies","og_description":"\u00a0\u00a0 [responsivevoice_button rate=&#8221;1\u2033 pitch=&#8221;1.2\u2033 volume=&#8221;0.8\u2033 voice=&#8221;US English Female&#8221; buttontext=&#8221;Story in Audio&#8221;] The HP Reverb G2 upgrades Windows Mixed Reality with Valve&#8217;s VR design smarts and 4 cameras The HP Reverb G2 might be the savior Windows Mixed Reality (MR) so desperately needs. 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