{"id":3431,"date":"2020-05-22T13:00:52","date_gmt":"2020-05-22T13:00:52","guid":{"rendered":"https:\/\/aviancetechnologies.com\/blog\/blog\/level-up-nvidias-gamegan-ai-creates-pac-man-without-an-underlying-game-engine\/"},"modified":"2020-05-22T13:00:52","modified_gmt":"2020-05-22T13:00:52","slug":"level-up-nvidias-gamegan-ai-creates-pac-man-without-an-underlying-game-engine","status":"publish","type":"post","link":"https:\/\/aviancetechnologies.com\/blog\/level-up-nvidias-gamegan-ai-creates-pac-man-without-an-underlying-game-engine\/","title":{"rendered":"Level Up: Nvidia&#8217;s GameGAN AI Creates Pac-Man Without an Underlying Game Engine"},"content":{"rendered":"<p>\u00a0\u00a0 <\/p>\n<p>[responsivevoice_button rate=&#8221;1\u2033 pitch=&#8221;1.2\u2033 volume=&#8221;0.8\u2033 voice=&#8221;US English Female&#8221; buttontext=&#8221;Story in Audio&#8221;]<\/p>\n<h2>Level Up: Nvidia&#8217;s GameGAN AI Creates Pac-Man Without an Underlying Game Engine<\/h2>\n<p><\/p>\n<div>This site may earn affiliate commissions from the links on this page. Terms of use.<\/div>\n<div id=\"intelliTXT\">\n<div class=\"featured-image\">\n<div class=\"img-shadow\">\n                                       \t     \t  <img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"354\" src=\"https:\/\/www.extremetech.com\/wp-content\/uploads\/2020\/05\/Nvidia-GameGAN-Feature-640x354.jpg\" class=\"attachment-full size-full wp-post-image\" alt=\"https:\/\/www.extremetech.com\/\" srcset=\"https:\/\/www.extremetech.com\/wp-content\/uploads\/2020\/05\/Nvidia-GameGAN-Feature-640x354.jpg 640w, https:\/\/www.extremetech.com\/wp-content\/uploads\/2020\/05\/Nvidia-GameGAN-Feature-300x166.jpg 300w, https:\/\/www.extremetech.com\/wp-content\/uploads\/2020\/05\/Nvidia-GameGAN-Feature-768x424.jpg 768w, https:\/\/www.extremetech.com\/wp-content\/uploads\/2020\/05\/Nvidia-GameGAN-Feature-106x59.jpg 106w, https:\/\/www.extremetech.com\/wp-content\/uploads\/2020\/05\/Nvidia-GameGAN-Feature-672x371.jpg 672w, https:\/\/www.extremetech.com\/wp-content\/uploads\/2020\/05\/Nvidia-GameGAN-Feature.jpg 1160w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\"\/><\/div>\n<\/p><\/div>\n<p>Nvidia has created the first generative network capable of creating a fully functional video game without an underlying game engine. The project was begun to test a theory: Could an AI learn how to imitate a game well enough to duplicate it, without access to any of the underlying game logic?<\/p>\n<p>The answer is yes, at least for a classic title like Pac-Man, which also happens to be celebrating its 40th anniversary today. That\u2019s an impressive leap forward in overall AI capability.<\/p>\n<p>GameGAN uses a type of AI known as a Generative Adversarial Network. In a GAN, there are two adversarial AIs contesting with each other, each trying to beat the other.<\/p>\n<p>Here\u2019s a hypothetical: Imagine you wanted to train a neural network to determine whether an image was real or had been artificially generated. This AI starts with a base set of accurate images that it knows are real and it trains on identifying the telltale signs of a real versus a synthetic image. Once you\u2019ve got your first AI model doing that at an acceptable level of accuracy, it\u2019s time to build the generative adversary.<\/p>\n<p>The goal of the first AI is to determine whether an image is real or fake. The goal of the second AI is to fool the first AI. The second AI creates an image and evaluates whether the first AI rejects it. In this type of model, it\u2019s the performance of the first AI that trains the second, and both AIs are periodically backpropagated to update their ability to generate (and detect) better fakes.<\/p>\n<p>The GameGAN model was trained by allowing it to ingest both video of Pac-Man plays and the associated keyboard actions used by the player at the same moment in time. One of Nvidia\u2019s major innovations that makes GameGAN work is a decoder that learns to disentangle static and dynamic components within the model over time, with the option to swap out various static elements. This theoretically allows for features like palette or sprite swaps.<\/p>\n<p><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/BYt6r8z6pUY?feature=oembed?wmode=transparent\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>Above is a video of GameGAN in action. The team has an approach that improves the graphics quality over this level, and the jerkiness is supposedly due to limitations in capturing the video output rather than a fundamental problem with the game.<\/p>\n<p>I\u2019m not sure how much direct applicability this has for gaming. Games are great for certain kinds of AI training because they combine limited inputs and outcomes that are simple enough for an AI model to learn from but complex enough to represent a fairly sophisticated task.<\/p>\n<p>What we\u2019re talking about here, fundamentally, is an application of observational learning in which the AI has trained to generate its own game that conforms to Pac-Man\u2019s rules without ever having an actual implementation of Pac-Man. If you think about it, that\u2019s far closer to how humans game.<\/p>\n<p>While it\u2019s obviously possible to sit down and read the manual (which would be the rough equivalent of having underlying access to the game engine), plenty of folks learn both computer and board games by watching other people play them before jumping in to try themselves. Like GameGAN, we perform static asset substitution without a second thought. You can play checkers with classic red and black pieces or a handful of pebbles. Once you\u2019ve watched someone else play checkers a few times, you can share the game with a friend, even if they\u2019ve never played before.<\/p>\n<p>The reason advances like GameGAN strike me as significant is because they don\u2019t just represent an AI learning how to play a game. The AI is actually learning something about how the game is implemented purely from watching someone else play it. That\u2019s closer, conceptually, to how humans learn \u2014 and it\u2019s interesting to see AI algorithms, approaches, and concepts improving as the years roll by.<\/p>\n<p><strong>Now Read<\/strong>:<\/p>\n<\/div>\n<p><script>(function(d, s, id) {\n  var js, fjs = d.getElementsByTagName(s)[0];\n  if (d.getElementById(id)) return;\n  js = d.createElement(s); js.id = id;\n  js.src = \"https:\/\/connect.facebook.net\/en_US\/all.js#xfbml=1\";\n  fjs.parentNode.insertBefore(js, fjs);\n}(document, 'script', 'facebook-jssdk'));\n<\/script><\/p>\n<div class=\"post-item-metadata entry-meta\">\n<p class=\"has-background has-very-light-gray-background-color\">Disclaimer: Content may be edited for style and length.\u00a0<a class=\"newsium-categories category-color-1\" href=\"https:\/\/www.extremetech.com\/computing\/310886-level-up-nvidias-gamegan-ai-creates-pac-man-without-an-underlying-game-engine\" target=\"_blank\" rel=\"noopener noreferrer\">Story Source<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\u00a0\u00a0 [responsivevoice_button rate=&#8221;1\u2033 pitch=&#8221;1.2\u2033 volume=&#8221;0.8\u2033 voice=&#8221;US English Female&#8221; buttontext=&#8221;Story in Audio&#8221;] Level Up: Nvidia&#8217;s GameGAN AI Creates Pac-Man Without an Underlying Game Engine This site may earn affiliate commissions from the links on this page. Terms of use. Nvidia has created the first generative network capable of creating a fully functional video game without an &#8230; <a title=\"Level Up: Nvidia&#8217;s GameGAN AI Creates Pac-Man Without an Underlying Game Engine\" class=\"read-more\" href=\"https:\/\/aviancetechnologies.com\/blog\/level-up-nvidias-gamegan-ai-creates-pac-man-without-an-underlying-game-engine\/\" aria-label=\"Read more about Level Up: Nvidia&#8217;s GameGAN AI Creates Pac-Man Without an Underlying Game Engine\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":3432,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1,30],"tags":[],"class_list":["post-3431","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","category-technology"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Level Up: Nvidia&#039;s GameGAN AI Creates Pac-Man Without an Underlying Game Engine - Aviance Technologies<\/title>\n<meta name=\"robots\" content=\"noindex, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Level Up: Nvidia&#039;s GameGAN AI Creates Pac-Man Without an Underlying Game Engine - Aviance Technologies\" \/>\n<meta property=\"og:description\" content=\"\u00a0\u00a0 [responsivevoice_button rate=&#8221;1\u2033 pitch=&#8221;1.2\u2033 volume=&#8221;0.8\u2033 voice=&#8221;US English Female&#8221; buttontext=&#8221;Story in Audio&#8221;] Level Up: Nvidia&#8217;s GameGAN AI Creates Pac-Man Without an Underlying Game Engine This site may earn affiliate commissions from the links on this page. 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